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Class Reference

Class Cluster/Corn

Method Detail:

dissolve/disona

dissolve()

Dissolve a unit on focus.

evokeElement/lamelm

evokeElement(elm, elad)

Evoke Element.

Parameters:
  • elm:String - The name of Element
    • "aeth" - Aethel Element.
    • "van" - Wind Element.
    • "fogo" - Fire Element.
    • "neru" - Water Element.
    • "solo" - Soil Element.
  • elad:Number - The amount of Element which has been added. (0 - 10000)

evokeOriginalElements/lamprimelm

evokeOriginalElements()

Evoke as much Element as original balance. (For all Elements.)

evokePresetElements/lampresetelm

evokePresetElements()

Evoke as much Element as calculated by enword/enwadna. (For all Elements.)

getElementQuantity/getelmquat

elcq = getElementQuantity()

Get the amount of Element which has been evoked.

Returns:
  • elcq:Number - The amount of Element. (0 - 10000)

materialize/materaizad

materialize()

Materialize a cluster.

setFocusUnit/setfocmono

setFocusUnit(unit)

Focus on a unit.

Parameters:
  • unit:Unit - A unit.

synthesize/awaraizad

synthesize()

Synthesize clusters.

Class Console/Sola

Method List:
Method Detail:

out/de

out(msg)

Output a string to the message window.

Parameters:
  • msg:String - String.

Class SourceMagic/Souma

Method Detail:

belight/enluc

belight(ae, wi, fi, wa, so)

Creates a SOUMA cluster.

Parameters:
  • ae:Number - The amount of Aethel Element as original balance.
  • wi:Number - The amount of Wind Element as original balance.
  • fi:Number - The amount of Fire Element as original balance.
  • wa:Number - The amount of Water Element as original balance.
  • so:Number - The amount of Soil Element as original balance.

centering/edradin

centering()

Prepare to use a SOUMA.

enumAroundUnits/enumosmono

unitarray = enumAroundUnits()

Enumerate units within the range which a SOURCERER can recognize.

Returns:
  • unitarray:Array - Array of units.

enumRecognizedUnits/enumanekmono

unitarray = enumRecognizedUnits(angle)

Enumerate units within the fan-shaped range in front of a SOURCERER.

Returns:
  • unitarray:Array - Array of units.
Parameters:
  • angle:Number - Angle of the fan-shaped range.

enumSpiritKnowsUnits/enummonoparesta

unitarray = enumSpiritKnowsUnits()

Enumerate units which a SOURCERER(or his subconscious) knows.

Returns:
  • unitarray:Array - Array of units.

enumUnitsByName/enummonoparesta

unitarray = enumUnitsByName()

Enumerate units by name.

Returns:
  • unitarray:Array - Array of units.

enword/enwadna

enword(form, intent, force, atrb, flags)

Creates a SOUMA-cluster by intent.

Parameters:
  • form:String - Form.
    • aethel/aeth - Aethel.
    • wind/van - Wind.
    • fire/fogo - Fire.
    • water/neru - Water.
    • soil/solo - Soil.
  • intent:String - Basic function.
    • purify/prud - Purify.
    • cure/traos - Cure.
    • exceed/modati - Exceed.
    • wrap/hamad - Elements enchantment.
    • attack/da - Attack.
    • nop/nop - No operation.
    • ... etc.
  • force:String - Force.
    • weak/rac - Weak.
    • middle/perin - Middle.
    • strong/bel - Strong.
    • mighty/taura - Mighty.
  • atrb:String - Attribute flags (Split a string with whitespace).
    • aethel/aeth - Aethel.
    • wind/van - Wind.
    • fire/fogo - Fire.
    • water/neru - Water.
    • soil/solo - Soil.
  • flags:String - Generak flags (Split a string with whitespace).

getConsDepth/getconsnur

consdepth = getConsDepth()

Get the depth of SOURCERER's consciousness.

Returns:
  • consdepth:Number - the depth of SOURCERER's consciousness. (0 - 100000)

getConsole/getsola

console = getConsole()

Get a debug console.

Returns:
  • console:Console - Debug console.

getFocusUnits/getfocmono

unitarray = getFocusUnits()

Get an array of the units on focus.

Returns:
  • unitarray:Array - Array of units.

getMasterUnit/getorthormono

unit = getMasterUnit()

Get the SOURCERER's units.

Returns:
  • unit:Unit - A Unit of SOURCERER.

meditate/ia

consdepth = meditate()

Deepen consciousness.

Returns:
  • consdepth:Number - The depth of consciousness. (0-100000)

setFocusUnits/setfocmono

setFocusUnits(unit)

A SOURCERER focuses on a unit.

Parameters:
  • unit:Unit - A unit.

slowChant/tarudlina

slowChant()

Chant a SOUMA slowly.

Class Unit/Mono

Property List:
  • accessory/asorio
  • leftHand/hara
  • rightHand/fura

getConsDepth/getconsnur

consdepth = getConsDepth()

Get the depth of consciousness which the unit has.

Returns:
  • consdepth:Number - The depth of consciousness. (0 - 100000)

getEnergyDamage/getnadano

edmg = getEnergyDamage()

Get the amount of energy damege which the unit has been suffered.

Returns:
  • edmg:Number - The amount of energy damege.

getEquipedUnit/getsokuitmono

equnit = getEquipedUnit(eqp)

Get an object of a unit of an equipment.

Parameters:
  • eqp:Number - Equip point descriptor.
    • Unit.accessory/Mono.asorio - Accessory.
    • Unit.leftHand/Mono.hara - Left hand.
    • Unit.rightHand/Mono.fura - Right hand.
Returns:
  • equnit:Unit - A unit of an equipment.

getLifeEnergy/getcuilna

lfene = getLifeEnergy()

Get the amount of remaining life energy which the unit has.

Returns:
  • lfene:Number - The amount of life energy.

getMaxLifeEnergy/getgemcuilna

lfene = getMaxLifeEnergy()

Get the maximum amount of life energy which the unit can have.

Returns:
  • lfene:Number - The amount of life energy.

getPhysicalDamage/getmonotudano

pdmg = getPhysicalDamage()

Get the amount of physical damage which the unit has been suffered.

Returns:
  • pdmg:Number - The amount of physical damage.

isEnemy/hagoth

bool = isEnemy()

Return true if the unit is a unit of an enemy.

Returns:
  • bool:Boolean - Boolean value whether a unit of an enemy.

isFriend/hamelon

bool = isFriend()

Return true if the unit is a friend's unit.

Returns:
  • bool:Boolean - Boolean value whether a unit of a friend.

isItem/hamotol

bool = isItem()

Return true if the unit is a unit of an item.

Returns:
  • bool:Boolean - Boolean value whether a unit of an item.

isMaster/haorthor

bool = isMaster()

Return true if the unit is a unit of a SOURCERER.

Returns:
  • bool:Boolean - Boolean value whether a unit of a SOURCERER.

isPutItem/haposumotol

bool = isPutItem()

Return true if the unit is a unit of items which has been put.

Returns:
  • bool:Boolean - Boolean value whether a unit of items which has been put.
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